In the meantime I began working on Joan of Arc tonight and have tried to dial up the contrast somewhat on the mint scheme. I'm still not quite satisfied with it. I think the brights look better but I feel like their needs to be more shading in the recesses, and it still photographs very poorly. Ah well, onwards and upwards.
Friday, 30 October 2015
In-Progress: Joan of Arc - Panoceania
Not much to report towards the end of this week. I've been making steady progress with my Grey Knights and they are now highlighted and ready to be oil-washed.
Thursday, 29 October 2015
Painting Experiment: Orange/Yellow Orc Flesh
However there are two things I dislike about GW orks:
- The green skin. I know it’s a little heretical but I’m just a bit bored of it and want something different!
- You have to paint a lot of them. They are the polar opposite my hyper-minimal Grey Knights.
To that end I wanted to experiment with producing a really
quick and efficient way to paint non-green Ork skin to use on the line troops.
Even in a 500 point army there will be at least ten boyz I need to paint so I
wanted something quick and dirty to use on them.
I decided to base my scheme around the more naturalistic
earthy skintones of the World of Warcraft Orcs. I’ve never really played WoW
but I love the direction that blizzard has taken the Orc’s appearance in their
latest expansions. To this end I was looking for an orangey-brown base being highlighted
up into yellow given the palette presented by these images.
Conveniently enough, Element Games acquired the entire Scale
75 range of paints this week, and given the hype surrounding them I really
wanted to try them out! To that end I decided to purchase a few bottles and
used a lovely Savage Orc Boss I had lying around as a tester model. After some thought and color comparisons
online I ended up selecting their “Mars Orange” to use as a base and use their “Tenere
Yellow” as a highlight.
Given that I’m looking for something really quick and simple
to do on the line troops, I wanted to do everything through either my airbrush
or washes, no brushwork allowed! To that end I began with a black spraycan
primer, and then did an initial coat of Mars Orange mixed about 70/30 with Army
Painter Uniform Grey in order to allow for better coverage over the black.
After this I went over everything again with straight Mars Orange. I have to say it is an absolutely gorgeous color that went on like a dream, it gives a really
naturalistic earthy tone that looks superb. I was almost tempted to start
washing straight away, but after such great results from one pot I just had to
see the other.
Unfortunately the Tenere Yellow was a bit of a weird color,
the paint had a curious texture that didn’t want to thin nicely in the
airbrush. While I love getting unusual colors like this that make an army look
really unique sometimes they can be real duds and I was afraid this might be
the case. I tried different levels of yellow over the mars orange and it ended
up looking alright at points, but I definitely think I went overboard and that
it should only really be used for a single minimal zenithal highlight rather than covering
the bulk of the skin like I did here.
However the results improved significantly after a wash of
orange ink. I made this from a 50/50 mix of scale 75 red and yellow inks kindly
borrowed from Byron. The scale 75 inks are incredible but damn are they ever
vibrant! It feels like your using ink from a pen they have so many pigments in
them. But I’ve never seen a more vibrant orange ink than the mix I got out of
these. I did the wash over the entire model but as I went over sections I’d
immediately go over them again with straight water in order to push the inks
into the recesses. This could have been done better with some Vallejo Glaze
medium but i'm out at the moment, so water had to do! A tempting
alternative to this would be to glaze it with the mars orange again which might
look more cohesive but I'll try that on another miniature.
I decided it still looked a little too bright so I did
another wash all over with Army Painter Soft Tone ink, also going over everything
with water after I’d put it on. The result darkened things down nicely and made
it look a bit more like skin. While I’m far from 100% satisfied with this it gave me a pretty good idea of what to do for a line troop, especially considering there isn’t that
much skin showing on the typical 40k boy. I think with a lot less of the
yellow involved so more of that lovely orange shows through, and the use of a proper glaze medium with the inks it will be
perfect for churning them out en-mass.
Obviously I will spend a lot more time on the leader figures pushing
the contrast more and highlighting up from an orange-brown to almost a pure yellow tone. While this
might sound like it will clash with my line-trooper scheme, something I love about the orc
fluff is it allows for a range of skintones within the army. Especially given
the fact that orks who keep winning fights literally undergo massive physiological
changes. It only makes sense to me that the biggest and best orcs would have
the most vibrant coloring!
Thanks for looking,
-Tom
Wednesday, 28 October 2015
Big Update IV: Grey Knights – Fall 2015
My final post to bring my blog up to date is in-progress shots of some Grey Knights I’ve been working on. With fantasy changing so significantly and the new AoS miniatures not really
speaking to me I decided to paint up a very small 40k force as a painting project. To emphasize the “very small” aspect of that point I chose
Grey Knights and prepared a little 500 point list made of six terminators, a
terminator librarian, and a dreadnought.
This project largely came about as the result of probably
the most significant hobby purchase I have ever made, both financially and in
terms of its impact on said hobby.
Shiny and expensive. |
The Grey Knights are my project to accompany this, and I
have purposefully chosen a variety of techniques that I have never attempted
before in order to really push my limits. These being:
- Airbrush base layers and basic zenithal highlighting
- Sponge weathering
- Oil washes
- Resin bases
So far I’ve only gotten around to two of four, but the
terminators are progressing nicely! I chose a color scheme based on pre-heresy
Death Guard as I wanted a nice set of colors to showcase the heavy weathering I
planned to do. I borrowed extensively from this excellent tutorial on painting Death
Guard. I dislike how perfectly “Mary Sue” the Grey
Knights are in the fluff and I loved the idea of really dirtying them up a
bunch.
My airbrushing for these guys was fairly straightforward as
I didn’t want to get too flashy to start. I used a grey spraycan to prime, then
airbrushed layer of doombull brown everywhere as a basecoat. From here I did a
very extensive airbrushed zenithal layer of Vallejo Air Aged White, to the
point that it *almost* totally eclipsed the doombull, but there was still a
hint of depth. Finally I used a more restrained airbrushed zenithal/spot highlight
of Vallejo Air Dead White.
From here I did some sponge weathering using Vallejo “Extra
Opaque” Heavy Charcoal, which was an absolute blast and my first time using
this technique. I know I went rather overboard here but this was always my
intention with these particular units, I wanted them to look absolutely covered
in chips and battle damage. The last stage of prepping the white before the oil
wash was to do some shading using watered down Army Painter Soft Tone ink in
the recesses to provide a little extra depth once they get an oil wash.
After painting all the metal components and the gold script on
the armor in black my plans for the green were frustrated somewhat. I had
intended to use a Tamiya “Black Green” which is a gorgeous shade, but didn’t
realize that Tamiya paints were formulated specifically for airbrush use, and it did not want to brush on nicely. The picture above is after two coats and you can
see the coverage is terrible. I had to switch and go over this with GW
Castellan Green, which came out nicely.
Here we have them as they are presently. The green looks a lot
smoother, the metals have been painted, everything is has been washed for a
bit of depth. The last thing I need to do before the oil wash is highlight the green and maybe some basic highlights on the metals. Once that’s done I’m
gonna varnish everything and prep for my first ever oil wash! Then its just some glowing blue eyes and weapons and they’re
good to go!
After the six terminators are finished I’ll be painting up
one of the new plastic terminator librarians using the same methods described
above. My last bit of Grey Knights
will be the dreadnought seen above, which will involve lots of lovely
airbrushing and be my first ever painted vehicle!
I will make a second update once my terminators are finished
to showcase the final result and let you know how the oil wash and resin bases
go. In the meantime i'm already thinking of a different 40k army to do 500 points with, perhaps something to act as the Grey Knight's allies?
Thanks for reading!
-Tom
Tuesday, 27 October 2015
Thoughts: Tournaments & the Batman Miniatures Game
This is something a little different for my blog as rather
than discussing or showcasing my painting I’ll be giving my impressions on
tournament miniature gaming in a general. A warning upfront that I’m going to
be somewhat critical here, as I admit to being rather disappointed by the
Batman tournament I had spent so much time and energy preparing for over
summer.
First off, I should clarify that I felt the tournament was
exceptionally well run. Animosity Wargaming did a superb job of setting things up. The tables looked fantastic and were
extremely thematic!
Above is a “Gotham Zoo” table that I had my first game on.
Here is me posing with a magnificent “Ace Chemicals”
table that I had my last game on.
On top of this Animosity managed to have the tournament
hosted in the house used for the exterior of Bruce Wayne manor in the
Christopher Nolan films!
Ball so hard. |
The prize support was excellent, as was the general attitude
and tone of the judges and everyone involved in the tournament organizations.
All of the participants I dealt with were very nice people and my games felt
relaxed throughout. I managed to come out firmly in the middle of about two
dozen participants, which I’m quite pleased with considering how new I am to
the game.
However I did come to the realization that I am just not
someone who is hardwired to enjoy large group play like this regardless of the
system or setting. This particular tournament was three games of two hours over
the course of a nine-hour day, and I admit to feeling exhausted and ready to
leave after my first game.
Regardless of how brilliantly a tournament is run or how
great the system is, it seems like I always end up too hungry, tired, and
uncomfortable to enjoy my time playing after a few hours. When I was at the tournament
I recall comparing it to outdoor music festivals. While a great band I love
might be playing, when I’m actually there in the moment all I can think about
is the excessive crowds and how tired I am.
Osheaga 2013, which I attended. |
This is obviously a matter of personal preference, but from
now on I’m planning to focus on gaming only in comfortable casual settings. I
think this also reflects my concern with narrative gaming, as I get a lot of
enjoyment from situating my army and games within larger structures of meaning
and fluff. While everyone I played at the tournament was really pleasant and
relaxed, in a ranked setting there is always that competitive incentive that looms
over everything. This applies to me as well, I get concerned about bringing competitive
lists and a competitive attitudes to a tournament, neither of which are a
natural focus for me.
So as it stands I see myself taking an extended break from
single-day miniatures tournaments. However it has made me realize that ongoing campaigns
might be a great fit for me, and I recall enjoying an infinity one that I was
part of in 2014 a lot, so I’ll be looking for more of those!
Another point to make about this tournament specifically is
that I felt the BMG ruleset did hold things back rather significantly. It is
not a particularly intuitive game to play, with both play and setup being
rather unwieldy and slow. The phrasing of rules is also very unclear. One big
example that stands out to me is that in my first game I realized I’d been
playing the rules for the “running” movement incorrectly for the past two
months despite reading the rulebook twice that summer. The movement potential
of each unit was nowhere near as fast as I’d thought, which was a huge
adjustment to make very quickly.
This was due to a lack of clarity within page 28 of the
rulebook which states:
- “Roll a die for each movement counter you spend in this way, and then add up the results: this total number (in centimeters) should be added to the character’s basic movement distance for the turn.”
- The rules for running then state: “A character may double their basic movement distance by spending 1 movement counter and 1 special counter”.
Thus I assumed the additional movement was also doubled as its part of the basic movement. But apparently this is not the case and the game designer has confirmed running only doubles your unmodified “basic movement”.
Bane was still pretty fast, but not the absolute hot-rod I thought he was. |
This level of vagueness should not be happening with such a
basic rules interaction. Things like this came up constantly, and I did not
have a single game in which both players did not learn something new about the
core ruleset despite the game being out for nearly two years.
I often voice my dislike for the culture of negativity that
exists within miniature wargaming, and the entitled nature of some players. We’re
all ultimately doing this in order to enjoy ourselves and I hate seeing people
get so worked up about something that is ultimately designed to be a casual,
fun, and enjoyable hobby. However I cannot help but feel that the BMG ruleset
impeded my enjoyment of the tournament. While I absolutely want the game to succeed,
and will still recommend it to people, it is a less-than-ideal system.
While BMG has the potential for extremely cinematic in-game
moments, the majority of gameplay just feels too clunky to really make things
run smoothly. A skirmish game should not be so mechanically bulky. It reminds
me of what I’d heard about Malifaux before their updated ruleset, that there
were just too many little things to remember that get in the way and slow down
the game exponentially.
Accordingly I still feel Infinity is the gold standard for
skirmish rulesets, being extremely quick, cinematic, and realistic while still
allowing for a lot of nuance as you introduce more equipment and tech. The fact
that my friend and I have had zero desire to play any BMG since the tournament
last September is pretty compelling evidence that there are better systems out
there.
Rant over! Thanks for reading and letting me get that off my
chest.
-Tom
Big Update III: Bane Crew from Batman Miniatures Game - Summer 2015
Perhaps my biggest miniatures-based endeavor this
past year was getting into the Batman Miniatures game produced by Knight
Models. A close friend of mine who runs the excellent Painter’s Surgery Blog proposed a deal wherein we would both assemble, paint, and learn to play a BMG
crew in time for the first world tournament taking place in Nottingham. To that
end from June until the tournament in September I was perhaps more focused than
I’ve ever been on both the hobby and tabletop aspect of miniature wargaming in
tandem, as I gradually assembled and painted a small crew while playing games
frequently to get a grip on the system.
Arkham City Bane was the first miniature I built and
painted, and it was a somewhat herculean task but I’m extremely pleased with
the end result.
I wanted to get a unique look with his skin, going from
purple to a pallid fleshtone. Byron gave me a crash course on a very simple way
to do wet blending with lots of heavily thinned layers of paint. Consequently Bane’s
skin is my first proper attempt at a blend effect and I’m very pleased with the
results. I’m looking forward to getting more comfortable with the technique and
reproducing it on a larger scale!
Given a busy non-hobby schedule during the summer, the
remainder of the crew had to be painted fairly quickly and with a little less
tender loving care. This is the venom soldier and TnT from the crew. TnT (bloke
with the gun) was my first attempt at speed-painting and ended up only taking
me three hours, which was a lot of fun. Although he’s also unquestionably the
most poorly painted member of the crew I’m glad I gave it a shot. It was a lot
of fun to have a firm deadline to work towards with my painting, very
incentivizing!
Deadshot was an exception to the more hurried painting of
the other henchmen. I quite liked his model and his behavior ingame, and he’s a
named character as well, so I thought it would be fitting to spend a bit more
time on him. I’m quite pleased with how he turned out and while the blends are
quite as good as what’s on Bane I think he’s a nice looking piece.
Henchman Mezz was the last model in the crew. Again a rather
rushed paintjob. I messed up the blending on him due to my impatience, as I
failed to build up the layers properly. Still, he will do for tabletop.
Here is the whole crew together! Considering how busy I was
this summer I don’t think they’re a bad result for a few months work.
Thanks for looking!
-Tom
Monday, 26 October 2015
Big Update II: PanOceania Infinity & Water Bases
One thing I’m particularly pleased with are the water bases
on these guys, and I like the way it offsets their light coloring. It took a
bit of experimentation to get it right. I built up the layers of sand on the
bases several times using Vallejo Sand Texture in order to provide some depth
for the water. Originally I was going to use a sort of resin casting following this guide. However I found the resin too difficult to manage on such a small scale
so I had to look for alternatives. What I ended up doing was using VallejoTransparent Water gel to build a “ring” around the edge of the base with water
so that between the gel and the sand layers there was a pool in which to use a
standard liquid water effect. I then used Woodland Scenics Realistic Water to fill it, which was excellent
and had minimal shrinkage. It took a lot of time and patience to build up the
layers of both the gel and then the realistic water but I’m pleased with the
result, and will be sure to take step-by-step pictures for the next base I do.
Something to note about the realistic water (and other “pooling”
liquid-based water effects) is that if your using tufts within the water in
order make the fauna look submerged then the water tends to get pulled up into
the tuft like a sponge. It can really mess up your base so be careful!
The big addition to the PanO troops is a Cutter, which I am
actually profoundly disappointed with. I had no concrete plans with the highlighting
on him and kept flip-flopping between doing zenithal-esque lighting highlights
or straightforward line work. I painted him largely while watching a television series and I think my displeasure and lack of focus
with him is largely a result of trying to split my attention between two
things. I’ve reached the conclusion that watching shows or films while painting
really compromises your ability to both process the show and paint your figure, and it easily doubled the time that I spent on the Cutter. It is podcasts and music only from now on!
I did try something new with his base though, which is the
streams of water pouring out of his knee-joint. I made this strips of Vallejo
Transparent Water that had dried separately and could be peeled off and attached to the model. It’s a really cool effect that looks quite good, although I
didn’t do it in a very realistic way at all here, as its absolutely pouring off
of this one point and nowhere else. I do really enjoy using the Vallejo Water
& Stone products in general, they avoid the hassle of gluing and sealing sand and
there are some superb textures to work with!
I still have a limited edition Joan of Arc to paint which I
will be pulling out all the stops for. It’s a gorgeous model and I want to try
painting my PanO mint/red scheme in a way that reflects how far I've come since painting the original Kamau troops. I plan to up the contrast heavily, use proper wet blends, and
maybe introducing a bit of weathering a well! I will post pictures once I start
working on her.
Unfortunately I no longer play Infinity often as the group
at my local store petered out a bit and I’ve yet to catch up with the N3
rulebook. It’s such a great game though that I just know I’ll be coming back to
it at some point, so I’m looking forward to fielding my PanO when I
do!
Thanks for looking!
-Tom
Sunday, 25 October 2015
Big Update I: Empire Army - Spring 2015
So after a fourteen month hiatus I am making a triumphant
return to the blogosphere. A lot has happened with my hobby since August 2014
and I will aim to update you as I showcase some of the painting I’ve done since
then.
I have sold off both the Orcs and Tau figures I discussed in
my previous post in order to cut back on the amount of stuff to paint and make
things more manageable in my head. Instead I focused on painting an empire army
over the fall of 2014 and spring of 2015. This was helped significantly by me
moving in with a gentleman named Byron, a good friend, an exceptional painter,
and the co-owner of Element Games.
Byron on the left in front of his store. |
We are living in central Manchester and its been a real pleasure so far. Byron is an endless
font of brilliant painting tips and has helped me constantly improve and
challenge myself when it comes to my technique. This empire force represents the initial
months of me berating him with endless questions. I encourage everyone to check
out his excellent blog in the sidebar or by clicking here.
My initial job was this unit of mounted knights. It was my
first time painting cavalry and was a rather tedious process, one I wouldn’t
care to repeat again. However Byron was kind enough to give me access to his
airbrush which helped me put down the
basecoats and washes for the metal/horseflesh extremely effectively.
I then treated myself to a Warpriest model produced by
Avatars of War. It was a great figure and I’m really pleased with how it turned
out. Up until this point this was by far my best highlighting yet, although it
was only the result of me layering a lot with no proper blending anywhere.
A cannon came next, I love these little leaves produced by
Secret Weapon found here.
A superb way to add some real character to a base!
At this point I started working through twenty state
troopers in batches of five. Midway through I took a break to paint this
wizard. He’s a little sloppily done as I was still not doing proper blends at
this point, but he’s sufficient for the tabletop and I was pleased with the
illuminated manuscript on his spellbook!
And here is the finished unit of state troopers with the two
heroes in there as well. Apologies I don’t have individual pictures but I’ll
put some up soon. Suffice to say these guys are much better painted than the
initial tester models I showed over a year ago.
Finally here is the army as a whole! Unfortunately I reached
this stage at the end of June 2015, just as Age of Sigmar came into existence
and rendered 8th edition kaput. I’m hardly bitter about it, as the
fantasy system was showing its age, but I was disappointed that the Old World
fluff disappeared and since I’m not currently interested in Age of Sigmar this
will remain a display army for now. Aside from the cannon crew I have lots of
great little painting projects to add to it when I feel like it:
- Carriage with a nobleman (unit filler for the state troops)
- Luminark of Hysh
- Plastic Empire Captain
But for now I was sick of purple and yellow and wanted to
move on. Part two to follow!
-Tom
-Tom
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