Monday 24 April 2017

Update X: Japanese Sectorial Army for Infinity

Hello friends,

Further progress has been made on my JSA infinity force so that most of them are now mounted on their bases and ready to actually get some games in. I'd promised myself not to play with unpainted figures but the severely limited amount of hobby time I have available has forced me to alter that stance somewhat. I have completed the airbrushed basecoats and highlights on the figures, and I've fully completed their bases, so I'm about half-finished everything.

The bases in question are 25mm Micro Art Studio "Warehouse" bases available here. I really love the quality on these and I had a ton of fun working on them even though I sort of made things up as I went along. I've used a combination of "road themed" MDF cardboard stencils and Vallejo "Burnt Sienna" pigment to get some fun effects going that have made them really dynamic.
I purposely aimed to keep the tones either neutral or warm with the hints of yellow/red in order to complement the warm parchment/red palette of my troops. Hopefully it should all look relatively cohesive once I have the detail work on the troops finished, which will include a lot of browns.
Some airbrush work on a section of the base that emphasizes the warm tone I was going for.
All of the bases ready to be mounted, apologies for the poor lighting.
From here I mounted all of my airbrushed figures to their respective bases, as it will be exclusively traditional brushwork from here on out.

It should be noted that I have given a satin varnish layer to both the miniatures and the bases in order to protect my work. I can't emphasise enough how useful a layer of varnish is to the painting process for these reasons:

  1. To avoid taking paint off as I continue to work with them. I don't want the natural oils in my hands or the friction of handling to remove finished sections.
  2. To allow them to be used on the tabletop. If you want to play with partially painted figures you had better varnish them so as not to risk losing or damaging your work. This goes double for Infinity figures as they are all metal.
  3. To make it easy to fix painting mistakes. The varnish layer means that any accidents or sloppy moments I have in picking out the details can be corrected easily using a mild paint thinner. The thinner will remove the problem area but not go through the varnish layer underneath and ruin what I've already done.

Above are some close-ups of how the figures look at the moment. The airbrush highlighting/shading is done, and the bases are complete, so all that's needed now is some brushwork to pick out the details.
Here's a picture of the whole army so far. Two of the troops in the back were test models, and two have only recently reached the assembled state but I'm nearly there. Once I've got the latter based properly this should form a relatively viable 300 point all-comers list that I can start fielding regularly.


List ahoy! Miyamoto Mushashi and the Oniwaban are the only models not tabletop ready yet.
In the meantime I have continued to play infinity at the North West Gaming centre. I'm definitely starting to get a feel for the game again, and I'm beginning to come back from my initial run of losses. These are still really casual games against relatively beginner opponents but we're definitely starting to explore how dynamic the system can be. It helps that we've started doing more scenarios as well!

Here are some pictures from my last game in which I took my Aleph forces against a Shasvastii-heavy vanilla Combined Army force. We were playing the Quadrant Control ITS scenario that lets you hold quarters of the table with point costs. My opponent won initiative and chose deployment with a very favourable table-side that gave him lots of great spots for his extensive infiltrating camouflage troops. However even with no MSV on my team I was able to push my way up the left flank with Achilles and a myrmidon buddy under the careful supervision of a Sophotect doctor. The game started poorly for me but I ended up winning the scenario quite thanks to a strong left flank and me (eventually) dealing with some of my opponents threats.

The game board, note the TO camo sniper in the top right and the total reaction HMG drone on the left. Brutal ARO potential from my opponent.
My first time fighting against an impersonator and it was not fun. This mono-filament lady took out my Chain of Command Myrmidon Officer before re-disguising herself and causing this ruckus. I eventually managed to take her out with a combi rifle Deva but she was extremely disruptive.

By using the cover of the corridor Achilles and his buddy were able to push into another quadrant and simply refused to move or go down. I felt a little dirty leaning on him so much, but I figure I'll eventually get rid of my Cutter/Achilles crutch once I start playing my JSA forces.

Finally in other news a brand-new edition for 40k has been announced! It's long overdue and I'm really really excited at a streamlined AoS-like update for the 40k ruleset. It is desperately needed at this point, and I'm looking forward to getting my Orks onto the table again. However I don't think anything will match how dynamic the games of Infinity I've been having lately are, there's just nothing quite like it! I hope I will have the time to play both systems in the future and not be forced to choose one or the other.